![]() ![]() Garden spells can also be bought from the special gardening vendors. Some seeds can be bought from the crown shop, or obtained randomly through a "hoard pack". There are special vendors who sell seeds, and certain creatures drop seeds on occasion, too. Grizzleheim has good gear and a couple of worthwhile spells (at level 35 and 55). The Death School is unlocked automatically when you reach Nightside and Grizzleheim is a side-world (optional) for level 20+. Krokotopia is the next storyline world leading on from Wizard City. Life wizards need to defeat Grubb to get their level 38 spell quest (after they fight the Jade Oni), but they should have an easier time, since most creatures in Sunken City are death (or myth) and have a boost on life spells (and no life shield). He has a couple of Living Scarecrow minions with him, which have about double the health of the Field Guard - a rank 3 creature. Grubb is a death boss and has 1,000 health. It is a dungeon where you have to fight a boss and quite a few high health creatures (that's if you avoid the fights on the street) before you get to Grubb. Sunken City is (apart from a few really high level towers) the hardest place in Wizard City, but you do not have to complete it to progress to the next world. Their spell "Unicorn" heals all allies by 275 health, "Sprite" heals 30 and then 90 for each of the next three rounds and "Leprechaun" does indeed do between 155 and 195 damage. Life wizards have a minion (but not a leprechaun minion) - the Forest Sprite minion, summoned by four pips from the spell "Sprite Guardian". For instance, if weakness (-25% damage) was placed on a person who casted ghoul (160 damage, half heal self) on an enemy with a death shield (-80% death damage), the ghoul would do only 24 damage (and half heal to self), assuming no other factors affected the damage, and that it didn't fizzle. The damage of a spell can be affected by a shield or a blade/trap (or both). That means that if a "Storm Shark" (70% accuracy) was played after a black mantle was placed on the caster, that spell would have a massive chance of fizzling (not working) - 75%. Spells have a lot of things that affect them - a "Black Mantle" would decrease the spell's accuracy by 45%. Steal spells take damage from the enemy and give health back, health spells heal, global spells affect all players (negatively, or positively) and manipulation does a lot of things from summoning minions to casting prisms, reshuffling decks or even giving pips to other players. Damage spells do damage to the opponent you choose (sometimes to all opponents), enchantment spells add extra damage or accuracy and auras hang around people until they are activated - these include damage over time, heal over time, traps and blades (increase damage) and shields (decrease damage). There are many different types of spells. ![]()
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